

Tavern Workers - Overhaul by Triberzis

(Base)
Immersive Wenches (Optional)
Basic Wenches (Optional)
(DWOT)
Fuse00 - Helga Armor (Follow this Load order for Helga Exactly)
Izzli's Helga Armor Retexture (Get the Add on File)
Helga Armor 3BA - Xtudo - Izzli's Retexture Patch (First Misc. File)
(MADMA)
MADMA Framework - Tavern Workers Bank
(CVSU)
(PDH)
MADMA Framework - All Wig Banks
(OSLUT)
Add a Title


♡
0
V1.00
Description
This mod overhauls Vanilla Wenches, Immersive Wenches and Basic Wenches.
The Outfits are in 21 Groups separate to each city/town/tavern, making visits to each town/city/tavern a unique experience.
8 Modules for Skyrim's Wenches
(1) Tavern Workers - Factions
Essential - Factions to each Tavern
(2) Tavern Workers - DWOT
200 Outfits from 33 Clothing Mods in 21 Groups to each city/town/tavern
(3) Tavern Workers - MADMA
71 Accessories unique to each city/town/tavern
(4) Tavern Workers - PDH
79 Wenches from cities Overhauled with PDH
31 Wenches from towns Overhauled with PDH
(5) Tavern Workers - CVSU
Several CVSU clothing included, grab them from the main framework.
(6) Tavern Workers - OSLUT
Wenches are given a 30% Chance to get WenchPromiscuousFaction Keyword and 70% chance to get WenchMonogamousFaction KeywordTavern Patrons are given a 30% Chance to get TavernPatronPromiscuousFaction Keyword and 70% chance to get TavernPatronMonogamousFaction Keyword.
It is held by deterministic chance, meaning upon meeting first time, the Wench/Patron keeps whichever keyword she gets by first time chance.
Both Tavern Patron and Wench need to be Promiscuous to engage in OStim scenes from time to time.
Each Tavern Patron is given a spell allowing a small chance to engage OStim scene with a Tavern Wench holding the TavernWenchSlut keyword. This chance rolls upon cell entry and then every 20-40 ingame minutes.
Chances are as follows:
Morning 10%
Afternoon 15%
Evening 25%
Night 35%























